← League schedule generator

How long does a round robin tournament take?

Planning a one-day tournament and need to know if it fits? Find your team count and your number of courts below: the table gives the match slots a single round robin needs. Multiply by the length of one slot (match plus changeover) to get the hours. The figures follow the generator's rule that a round is finished before the next begins, and the test suite recomputes every cell from the same circle-method code the tool uses.

Build the schedule for your teams

TeamsTotal gamesGames per roundSlots, 1 courtSlots, 2 courtsSlots, 3 courtsSlots, 4 courts
4626333
510210555
6153151055
7213211477
82842814147
93643618189
1045545271818
1155555332222
1266666332222
1378678392626
1491791523926
151057105604530
161208120604530

Slots = rounds × ceil(games per round ÷ courts). At 60 minutes a slot, 6 teams on 2 courts need 10 hours; at 45 minutes, 7.5 hours. If that is too long for the day, add a court, shorten the match (first to 11 instead of 15, or a running clock), or split the field into two pools with pool play and play a short play-off.

Questions

How long does a round robin tournament take?

Count the match slots, then multiply by the length of one slot. Six teams play 15 games; on 2 courts that is 5 rounds of 2 slots, so 10 slots, or 10 hours at 60 minutes a slot and 7.5 hours at 45. The table gives the slot count for 4 to 16 teams on 1 to 4 courts.

How many courts do I need to finish a round robin in one day?

Divide the slot count by the number of slots you can fit in the day. With 8-hour days of 60-minute slots, 8 teams need 28 slots on 1 court (too long), 14 on 2, 7 on 4. Adding courts helps until a round fits in one slot, which takes half the teams in courts; after that more courts change nothing.

Why is the slot count sometimes higher than games divided by courts?

Each round is played to completion before the next starts, as in the generator, so a round of 3 games on 2 courts takes 2 slots with one court idle in the second. That keeps the schedule easy to run and every team resting between rounds; a looser packing can save a slot or two but lets teams play back to back.

Related: rounds and games for 3 to 16 teams, fitting a league onto limited courts and time slots, and knockout brackets for 3 to 32 teams.